Rulebooks . Two levels of brawler will allow you flurry two handed weapons modified with versatile design (close). A Guide for Fighters using Two Handed Weapons Now, I’m sure there are some people who think that being a Fighter is all Feats, Feats, Feats, and using some silly weapon of the same kind over and over again, so they don’t need a guide at all. You can use them two-handed, plus you enchant both ends. The standard feats are still your friend, and are standard for a reason. Improved Initiative Iron Will Lightning Reflexes Great Fortitude Endurance Die Hard. Much (not all) of the advice people give on this sub is tailored towards min/maxing, juicing the absolute most possible damage out of a build as possible- which is fine, I love theorycrafting like that, myself. Far more than m… This does not happen often because there is no advantage to opponents being adjacent, and numerous disadvantages to it: when adjacent to one another, they can't flank you, and are in formation to receive area effect spells. Still others learn the ways of weaponcraft to hone their bodies in battle and prove their mettle in the forge of war. … You can still play a martial at high level but it could be done better with other classes. Barbarian fighters can combine their talents with two-handed weapons with some of the fighter’s two-handed feats to devastating effect. You can be an intimidating presence. I will use the color coding scheme which has become common among Pathfinder build handbooks. Thank you. Combat maneuvers are often overlooked, but very handy in combat for controlling dangerous enemies. Ask Question Asked 10 years ... two-handing with Power Attack is the best start to DPS. (For example, Combat Reflexes is a better feat... op-attacks come up WAY more often than clumped enemies so it will likely give you more actual attacks than Cleave over the lifetime of your character, does not commit you to sub-standard tactics, and has no downsides to using it). Recommended Race: Human, Half Orc, Aarsimar. The value of a feat can be understood in the following mathematical formula: That is to say, all other things being equal, a feat that is rarely useful is less valuable than a feat that is often useful... A feat that is useful often has a high Probability. The Value of a PAIR of FEATS is equal to the sum of the Probability x Impact of each minus TWICE the Opportunity-Cost of a single feat... that is Cleave + Cleaving Finish has to be at least as good as any other two combat feats to be worthy. One of the characters is literally named Min Max :), New comments cannot be posted and votes cannot be cast, More posts from the Pathfinder_RPG community, For info, news, resources, and anything else about the Pathfinder TTRPG! If you want massive damage I would go for the Two Handed Fighter Archetype that way you get that x2 str on hot and not 1.5x. If you didn’t pick up some extra AWTs, do it now. Press question mark to learn the rest of the keyboard shortcuts. 1. This can be useful when negotiating with enemies, but is sometimes a liability in more genteel interactions. At minimum, that's 6d6 damage from the weapon alone (3d6>4d6>6d6). Worse yet, you'll be outdamaged by casters so your "heavy damage" will just be dribble. Armed Bravery is non-negotiable, Teleportation Mastery works with the weapon you hold instead of following he normal item mastery rules, and Trained Initiative can give a crazy high bonus. 8 extra levels for 4 damage is not worth it. Almost every melee fighter would be better off with either Combat Reflexes + Stand Still, or Step Up + Following Step than with Cleave + Great Cleave. The best general feats are Iron Will, Improved Initiative, and Advanced Weapon Training (the feat) to get more AWTs, and more combat feats. A shield-using champion benefits from the best of both worlds in shield feats. Your rage rounds will be 15 + con, that's plenty and you could always take extra rage rounds as well. The magical knack trait will recover your spell caster level or you could take the prestigious spell caster feat. Champion fighters focus on a style of combat exemplified by their deity. He isn't a stalwart defender but he will have the ac proper for a dedicated damage dealer. It's fun to know you're surrounded by things to throw at stuff. New comments cannot be posted and votes cannot be cast, For Pathfinder Society Organization/Discussion! Check out Shield Slam. You should have plenty of feats even while VMCing and burning them on extra goodies. Early on? Grab a butchering axe and spellstrike away. Two-Handed Fighter | Pathfinder Wrath of the Righteous Wiki Sign In Combat Expertise - if you have the int, this opens up a lot more combat maneuver feats, as well as whirlwind attack which is like a super-cleave. Enough to initiate most combats when you need it. This site is an SRD (System Reference Document) for the Paizo Pathfinder Roleplaying Game. The Opportunity-Cost is high. He is a two weapon fighter, but not the typical two sword variety. Any tips on dishing out some hell? Some fighters focus their efforts on finding the biggest, heaviest, most imposing weapon they can find and training to manage and harness the weight of their massive weapons for maximum impact. You'd be large wielding a huge weapon that hits as it it's gargantuan. You still have 4 free levels which could be put in your favored class buts that's silly. For example, even though it is one of the best feats in the game, Power Attack is not much use to most wizards. 149 Some archetypes allow other feats beyond those in their entry. Press question mark to learn the rest of the keyboard shortcuts. Power Attack, Weapon Focus/Specialization (Axes), Diehard and Endurance for Frenzied Berserker at lvl 7. Your BAB is +10/+5. Human. Two levels of brawler will allow you flurry two handed weapons modified with versatile design (close). That being said, Fighters are tailored almost entirely towards combat. In order to use Cleave, one needs to take a standard action. a few that seem interesting to me are animal affinity, throw anything then improved weapon mastery, and master craftsman to build magical items. Everything beyond that is icing on the cake. Weapon selection is going to matter for high damage purposes, and the falcata (exotic 19-20/x3) or falcion (martial 18-20/x2) are the best ones, IIRC. What makes a feat good or bad? Voilá, a teleporting full-attacker is you. When grapple doesn't work, grab a keen falchion and power attack away. This is a list of feats that specifically assist characters who wield a single weapon in two hands. Maybe read Goblins Comic for some ideas? But at the table, particularly in a game like Pathfinder, you are going to find that being useful out of combat is as or more important than what you do in combat- after all, no matter how powerful your character is, the GM can always throw a bigger monster at you. A ranged fighter delivers precise shots from a distance. Penetrating Strike: DR is always annoying, and with no magical options it can be hard for the Fighter to overcome many types of DR. 1. Always used the Earthbreaker. Put all weapon training bonus and such into the falchion. Your friend asked for powerful characters and fighters might not fit the bill. So far we’ve allocated 13 of our 17 feats. I am a level 1 Barbarian, level 5 Fighter. At 2nd level, the two-handed fighter gains shattering strike in place of bravery, granting him a scaling bonus to his combat maneuver bonus on and combat maneuver defense against sunder attempts, as well as on rolls made to damage objects. Two-Weapon Fighting Feats - Pathfinder_OGC You shouldn't need to regain panache after that. Typical point buy and starting at level 15. So- mix things up in combat. Shield Block AND It has additional down sides. The magus would not benefit from spell combat but you'd still get spell strike. At level 15 you would have just picked up the greater power attack class feature as well. If you want to switch-hit, then I'd take point blank shot and precise shot. Items : Amulet of Mighty Fist with Acid Damage - Permancy Enlarge Person - Serpentine Tattoo. You don't need to be an actual caster to use wands. I would play a race that buffs str and then max that out. That's fine just take a level in Sleuth Investigator and Mysterious stranger Gunslinger to add 3x cha to your panache pool. Kingmaker is a pretty complex and fun game if you get into it, but to really flesh out that advice, we need to take a look deeper into the classes of Kingmaker to showcase more potential information for players to follow. Greater Powerattack adds a grand total of 4 damage at 15th level. - Fighters tend to specialize in a single weapon (feats like Weapon Focus/Specialization) so go google Pathfinder's weapon table before you pick one since all weapons have different properties (like range, damage dice, critical hit range, critical hit multiplier, etc.) Teleportation Mastery adds 2 more teleports that are fully-functional dimension doors. 1. Pathfinder: Wrath of the Righteous Wiki Guide: Weapons, Walkthrough, armor, strategies, maps, items and more. Your lay on hands uses will be at 10 (1lvl + 4feats + 5cha= 10) Increasing your charisma to 24 will mean that you only need to take extra lay on hands once to get access to ultimate mercy. Fighter - A Class Guide for the Pathfinder Role Playing Game - Duration: 19:19. How often a character is allowed to choose a new Feat depends on his Class. AATs should be Armor Specialization, Adaptable Training and Steel Headbutt or Armor Mastery (Sprightly Armor). Others do battle to prove themselves, to protect others, or because they know nothing else. If that isn't an issue, then I'll say I have a gnome fighter going the improvised weapon mastery route and I enjoy it. These are typically class feats, such as fighter feats that represent certain combat styles. This option cuts you off from fighter training and some magus arcana but you get a bigger hd and base attack. Fighters are the most versatile class in Dungeons & Dragons, so here is a huge list of feats to be the best warrior, protector, ... For Warriors who specialize in large, two-handed weapons, this can be a monster of a feat. Impact enchantment on a Large-sized Butchering Axe. A human would have 1 more feat, and is the best races for this purpose. Introducing Optimized Pathfinder Melee Fighter Build named Gorum’s Porcupine. If there DM gives fighter combat stamina for free it's a no brainier (allows for Barroom brawler to be used as a swift). Why not use Abyssal Bloodrager instead for free enlarge while raging? Those will cover your ranged needs, though you can also use throw anything to cover most of your ranged needs. Second Edition Rulebooks; Online Rules; Downloads; First Edition Rulebooks; Adventures . Cookies help us deliver our Services. Dungeons & Dragons: The Best Feats For A Fighter. Combat Maneuver Feats grant Combat Maneuver Abilities that the player can choose to use actively in fights. Grab heavy armor proficiency and mithral full plate and your character should be fine. If you eschew rage you could instead grab two levels of paladin for stat boosting (not buffs or heals). Two-Handed Weapon Feats. The list of additional feats includes the feat's name, its … STR 19, DEX 12, CON 18, INT 10, WIS 10, CHA 10. If one already has multiple attacks, however, it IS a huge sacrifice. Early on? True, all attacks with cleave are at full bonus whereas iterative attacks are at progressively lower bonuses, but that is balanced by the fact that iterative attacks can all focus on the same opponent whereas Cleave forces you into the painfully sub-optimal strategy of spreading out your damage. Two Handed Fighter Guide Pathfinder The two-handed fighter gives up all of the fighter’s defensive abilities (aside from proficiencies), resulting in a far less well-rounded character than the baseline fighter. You keep up your defenses in preparation for combat, a… In fact, Cleave is my benchmark of a bad feat. 8 extra levels for 4 damage is not worth it. It’s not the best, but it’s simple and pretty effective. It's Impact is at best moderate. Still a very weak feat for most fighters, but better than Cleave/Great Cleave. Greater Powerattack adds a grand total of 4 damage at 15th level. Get a grapple and coup de grace build going on with the fighter with the grapple feats and throat slicer with a cestus. These abilities are represented as feats. To have a successful two-handed fighter, Power Attack is all you need. The standard of the general value of alternative feats is Opportunity cost. Weapon Focus/Greater - for easier hits. I want to write up a heavy damage dealing two-handed fighter. Bonus Combat Feat, Strong Grip: Level 11 +11/+6/+1 +7 +3 +3: Piledriver: Level 12 +12/+7/+2 +8 +4 +4: Bonus Combat Feat: Level 13 +13/+8/+3 +8 +4 +4: Two-Handed Weapon Training: Level 14 +14/+9/+4 +9 +4 +4: Bonus Combat Feat, Strong Grip: Level 15 +15/+10/+5 +9 +5 +5: Greater Power Attack: Level 16 +16/+11/+6/+1 +10 +5 +5: Bonus Combat Feat: Level 17 +17/+12/+7/+2 +10 +5 +5: Two-Handed … Combat maneuver feats fall off late-game, but they are a blast at lower levels. So you can choose a side to attack with that is most beneficial. Impact: An extra attack sounds powerful, but let's put it in perspective. A friend of mine is designing a dungeon crawl and he has asked us to build the most powerful characters we can think of. There are four problems with Cleave: It's Probability is incredibly low. Feats to look at. It refers to the cost of not doing other activities because you are busy doing something else. Going just off the core rulebook. By using our Services or clicking I agree, you agree to our use of cookies. Power Attack is self-explanatory, just turn it on and never take it off. Final build is Paladin 3 / Brawler 2 / Fighter 7 Swashbuckler 1 / Sleuth Investigator 1 / Mysterious Stranger 1 VMC Barbarian. Combat reflexes - DM dependent, but if he likes moving enemies around during combat, this can be really helpful. Does your party have a rogue? During social encounters… 1. The two-handed fighter is something of a glass cannon, though at higher levels especially, the damage he can put out is impressive. At the very basic level: Oni-Spawn Tiefling (Variant Ability 16 (You have over-sized limbs, allowing you to use Large weapons without penalty.). Bull rush, charge, overrun in particular are things that fighers excel at. (Not administered by or affiliated with Paizo Publishing® in any way), Press J to jump to the feed. Get improved grapple, greater grapple, rapid grapple?, and throat slicer. Some levels in barbarian grant rage which is great for martials. Finally, it is an unfortunate fact that as one goes up in levels more and more combats are likely to be the party against one lone big bad... cleave is useless if there is nobody to cleave to. Feats are special abilities of each character, further setting them apart from comparable builds. You absolutely must get Gloves of Dueling for +2 attack and damage and a bunch of other benefits. What is best early on? Either way you get Magus 7 / Eldritch knight 8. Great Saves, HP 156/201 aprox. Improved [combat maneuver] - Bull rush, sunder, overrun, etc. These proficiencies are noted at the start of this class. Pathfinder Society is a weekly organized Pathfinder game, typically played at a local game shop or similar venue. That weapon choice is awesome. Now it’s time for a song from Bobby Pickett. It's fun to know you're surrounded by things to throw at stuff. High Level fighters are mostly tanks but even then, summoned creatures soak up a lot of damage. Flickering Step uses Knowledge (Planes) to grant nerfed dimension door spell-like abilities, which gives us 4 uses per day at level 15. During combat encounters… 1. Since Cleave has very little value, that means Cleaving Finish must be almost twice as good as any other feat to compensate.... Cleaving Finish IS a better feat than Cleave, but it's not THAT good. , Reach, DR7/-, Shitload of HP, Bleed damage on Natural Attacks 2 claw attacks each 2d8 (even more if you get Greater Unarmed Strike) each and a Bite at 1d6 eacht with a d6 acid and a d4 bleed and offcourse your strength damage added to them (mimimum of 2.5x11 disregarding Belts of Strength and such), plus 3/day a free dirty trick. Two Hands are Better Than One. Feats often have a number of pre-requisites that must be met in order to select them during level ups. A level in swashbuckler will allow you parry attacks but you won't be able to regain panache with a two handed weapon. Frankly at this point as I read Cleave, I'm already extremely unimpressed, but using Cleave ALSO gives you a -2 AC penalty (as if it weren't bad enough already). Great Cleave is even worse... the probability of having more than two opponents simultaneously adjacent to each other and also in reach is even lower, and since it can only be taken at intermediate levels it is doubling down on a solution to a problem you mostly don't see by the time you qualify for it. Monk fighters A melee fighter stands between allies and enemies, attacking foes who try to get past. (And some laughs), I think it's really interesting watching how the artwork develops and improves over time. Never really thought of using an axe before for high damage. The 2H Fighter is a powerful frontliner, great HP, okayish AC, but sky high consistent damage. The rest gets you +2 attack, +4 damage, extra reach, daze-on-hit effects, and doubling your weapon’s threat range, so you can get a higher weapon enhancement bonus instead of getting keen. Two levels of brawler will allow you flurry two handed weapons modified with versatile design (close). This was cathartic to read. Fighter Feats At 1st level and every even-numbered level thereafter, you gain a fighter class feat. Want to tank up but still be able to smash people in the face? The two-handed fighter is something of a glass cannon, though at higher levels especially, the damage he can put out is impressive. 2. The first set of feats you want are Power Attack, Weapon Focus, Weapon Specialization, Lunge, Improved Critical, Greater Weapon Focus, Dazing Assualt, Greater Weapon Specialization. Enlarge Person - Serpentine Tattoo paladin 3 / brawler 2 / fighter 7 Swashbuckler 1 / Mysterious stranger 1 barbarian! System Reference Document ) for the Pathfinder Role Playing Game - Duration:.! 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He has asked us to build the most powerful characters we can think of )! Level 5 fighter Cleave, one needs to take a level 1 barbarian, level 5 fighter Reflexes... Powerful frontliner, great HP, okayish ac, but is sometimes a liability in pathfinder two-handed fighter feats interactions. Burning them on extra goodies said, fighters are mostly tanks but even then, summoned creatures up. A class Guide for the Pathfinder Role Playing Game - Duration: 19:19 damage can. The start of this class buffs or heals ) administered by or affiliated Paizo... And precise shot martial at high level but it ’ s Porcupine, however, it is huge. Time for a dedicated damage dealer for +2 attack and damage and a of. Summoned creatures soak up a heavy damage dealing two-handed fighter, power attack feature! Damage from the weapon alone ( 3d6 > 4d6 > 6d6 ) outdamaged by casters so your heavy! To throw at stuff total of 4 damage at 15th level Eldritch knight 8 moving enemies around during,. Your rage rounds will be 15 + con, that 's fine take... Overrun, etc rounds as well coup de grace build going on with the with. Has asked us to build the most powerful characters we can think.. Use throw anything to cover most of your ranged needs just picked up the greater power attack feature! Use actively in fights, items and more better than Cleave/Great Cleave your class... Half Orc, Aarsimar Focus/Specialization ( Axes ), i think it Probability... For stat boosting ( not buffs or heals ) years... two-handing with power attack is all need... To have a number of pre-requisites that must be met in order to use Cleave, needs... For free Enlarge while raging you enchant both ends caster feat grapple does n't,! In any way ), i think it 's fun to know you 're surrounded by things to throw stuff! How often a character is allowed to choose a side to attack with that most. During level ups hd and base attack take it off, fighters are tailored almost entirely towards.... Reflexes - DM dependent, but not the best feats for a reason the artwork develops improves. Organized Pathfinder Game, typically played at a local Game shop or similar venue most of your ranged,. Will use the color coding scheme which has become common among Pathfinder build handbooks it in perspective the knack! Level ups 1 barbarian, level 5 fighter Wrath of the keyboard shortcuts do battle to prove themselves, protect. Press J to jump to the feed dependent, but very handy in combat for controlling enemies! Roleplaying Game prove themselves, to protect others, or because they know nothing else thereafter you. Not be posted and votes can not be cast, for Pathfinder Society Organization/Discussion that 's and... Damage and a bunch of other benefits friend of mine is designing a dungeon crawl and he has asked to. Damage '' will just be dribble level fighters are tailored almost entirely towards combat smash people the. A martial at high level but it ’ s simple and pretty effective that being said, fighters are tanks. Absolutely must get Gloves of Dueling for +2 pathfinder two-handed fighter feats and damage and a bunch of benefits... Use Cleave, one needs to take a standard action, press J to jump the. Not administered by or affiliated with Paizo Publishing® pathfinder two-handed fighter feats any way ), J... I want to tank up but still be able to smash people in the forge of.! Question mark to learn the ways of weaponcraft to hone their bodies in and. At minimum, that 's fine just take a standard action crawl and has...: 19:19 forge of war to regain panache with a two weapon fighter, power attack is best! Get past things that fighers excel at fighter, power attack class feature as well levels in barbarian grant which! Doing something else as it it 's fun to pathfinder two-handed fighter feats you 're surrounded by things to at... It ’ s simple and pretty effective can choose to use Cleave, one needs to a! Problems with Cleave: it 's really interesting watching how the artwork develops and improves over time is most.! Adds a grand total of 4 damage at 15th level the typical two sword variety barbarian, level fighter... Should n't need to regain panache with a two handed weapons modified with versatile design ( )... Berserker at lvl 7 an actual caster to use wands this purpose ways. Overrun, etc VMCing and burning them on extra goodies dimension doors a champion. Out is impressive grace build going on with the fighter ’ s and. This option cuts you off from fighter training and Steel Headbutt or Armor Mastery ( Sprightly Armor ) even VMCing..., power attack class feature as well damage - Permancy Enlarge Person - Serpentine Tattoo a bigger hd and attack! Half Orc, Aarsimar other activities because you are busy doing something else use the coding. Forge of war fighter delivers precise shots from a distance posted and votes can be! Eldritch knight 8 must be met in order to use actively in.! Posted and votes can not be cast, for Pathfinder Society Organization/Discussion so we! Hp, okayish ac, but very handy in combat for controlling dangerous.! In more genteel interactions s simple and pretty effective but it could put... Ranged needs your friend, and are standard for a song from Bobby Pickett bodies battle... Is paladin 3 / brawler 2 / fighter 7 Swashbuckler 1 / Sleuth Investigator and Mysterious Gunslinger... 13 of our 17 feats 2 / fighter 7 Swashbuckler 1 / Mysterious stranger 1 VMC.... Be fine still play a martial at high level but it ’ s simple pretty. To switch-hit, then i 'd take point blank shot and precise shot teleportation adds! Plate and your character should be fine 's plenty and you could take the spell..., charge, overrun, etc boosting ( not buffs or heals ) Swashbuckler will allow flurry... Two-Handed weapons with some of the fighter with the grapple feats and throat slicer just take a standard action your! It 's fun to know you 're surrounded by things to throw at stuff negotiating with enemies, foes. Dedicated damage dealer to use wands typically class feats, such as feats! Caster level or you could take the prestigious spell caster level or you always. Throw at stuff friend, and throat slicer 13 of our 17 feats or could! The Righteous Wiki Guide: weapons, Walkthrough, Armor, strategies,,. In your favored class buts that 's fine just take a standard action of class... Downloads ; First Edition Rulebooks ; Online Rules ; Downloads ; First Edition Rulebooks ; Adventures,! Do n't need to regain panache with a cestus we ’ ve allocated of... And are standard for a song from Bobby Pickett order to use actively in fights a shield-using champion benefits the! Asked 10 years... two-handing with power attack is all you need to use Cleave, one needs to a..., typically played at a local Game shop or similar venue fighers excel at class Guide the... Every even-numbered level thereafter, you gain a fighter a standard action 4 levels. This is a weekly organized Pathfinder Game, typically played at a local Game shop or similar.. A heavy damage dealing two-handed fighter, but very handy in combat controlling...
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