Take fighter level 1, and then proceed to go wizard for the rest of your levels. so a bladesinger 6/EK 6 would be considered an 8th level caster, and have 4 level 1 slots, 3 level 2 slots, 3 level 3 slots, and 2 level 4 slots. Abjuration spells grant an Eldritch Knight additional protection in battle, and evocation spells deal damage to many foes at once, extending the fighter's reach in combat. A writer, editor, and designer of dungeons, James lives in Indianapolis with his wife, two cats, two dogs, and some mice in the walls. The Bladesong feature proves useful, but the rest of the features may need to be improved or additional features may need to be added to support playing this arcane tradition in longer campaigns. It appears that people think I should either pick Eldritch Knight as my main and dip 2 levels of Bladesinger after getting Extra Attack/War Magic OR start with 2 levels of Fighter and take Bladesinger the rest of the way from there. You'll also crave con. They’ve decided to study the schools of magic dedicated to protection and damage to better master warfare. I want to build a Dex-based Eldritch Knight/Bladesinger designed to be on the front lines using Haste etc to buff his martial ability. While the Champion and Battlemaster honed their bodies to master the battlefield, the Eldritch Knight was doing their homework. Let see why. if you're looking for fast spell access, you'll probably just want to go pure bladesinger for 6 levels after starting off as a fighter at level 1 for the CON save proficiency, otherwise you're just taking too long to get to 2nd attack and 3rd level spells (like haste), then go back to fighter the rest of the way. I have an Arcane Trickster Rogue 5/Bladesinger Wizard 2 that loves Booming Blade+Sneak Attack. Alternatively, if you don't value level 7 spells that much, you can take fighter to level 8 for the extra ASI - though whether that is right away or later on is up to you. Nerdarchy 70,244 views. One of the best parts of the brand new Tasha's Cauldron of Everything that's just come out for the 5th Edition of Dungeons and Dragons are the subclasses it offers. Taking the defensive fighting style and running around with full plate gives you either 19 or 21 armor, and you have the shield spell to make that 24-26, which is already incredibly tanky. If you want to be a full, frontline tanky wizard, I think you are going to be much more effective by going abjuration with 1 level in fighter or 7 levels in fighter. That said, spells like Shadow Blade work with it quite well, so unless you really like changing it up, you mostly have to … basically for every 3 levels of EK, you boost your overall amount of spell slots by 1 total level. Therefore, the "Ideal" point would probably be 7, because being able to cantrip and attack can allow you to hit hard and still be a decent wizard. I will be in a party consisting of a Fighter/Barbarian, a Rogue/Bard and a Warlock/Sorcerer. As an Eldritch Knight Fighter using Charisma as their dump stat and intending to use plate armor, Tabaxi is one of the worst races you could possibly choose. First, these specialized wizards will be untied from the exclusive race of elf. Apr 18, 2020 - Explore Jake Espinoza's board "Bladesinger" on Pinterest. (two weapon fighting still works, though). Eldritch Knight Fighters, another melee/caster build, include a feature at seventh level that allow them cast a cantrip and then make a melee attack. Further more, where the Eldritch knight is a bruiser witb hp to match, the bladesinger is still a wizard, with arguably the highest ac of all classes, but still only a 1d6 hit dice. (also, thr extra attack features don't stack) Now, this isn't to say that you shouldn't multiclass into wizard as a EK. to gain a few extra 1st level spell slots for casting Shield. The Bladesinger are a group of elegant elf wizards, embracing close fights and grouped by combat style. alternatively, give up caring about level 3 spells and go pure EK until level 7, then take 2 levels of wizard for the base bladesinger effects, then go back to EK. It's also difficult to benefit from Two-weapon Fighting since you'll then necessitate War Caster, you'll favour Dual Wielder and still need to max two attributes ASAP. Tying the refresh of the ability to a long rest, on the other hand, promotes some rationing and strategic choice on the part of the player. I was thinking Bladesong and quicker spell progression would be useful but Eldritch Knight is the main class. All this being said, I would recommend going either build 1 or build 3, as build 2 doesn't really add all that much to a traditional fighter. As Wizards, Bladesingers knew lots of spells, but most Wizard spells focus on area of effect damage and battlefield control. go pure bladesinger, invest an ASI in either resilient (CON) or warmagic (or both eventually) to help your concentration checks, and maybe take 2 levels of fighter for action surge somewhere, and that's it. The Eldritch Knight are practitioners of magic. Before writing for CBR, he was a high school English teacher and editor for Booth, Butler University's literary journal. Related: Dungeons & Dragons: 5 Online Tools DMs NEED. If you are starting at 5, or 11, things change pretty significantly. A one-stop shop for all things video games. Bladesong is nice, but assuming you get 20 int and 20 dex, this is still only a base AC of 23 (either light armor + defense or mage armor), and that is only when you are blade singing as well, and bladesong only lasts for a minute. Here’s how to really take advantage of them: Take Green-Flame Blade and/or Booming Blade as cantrips. ... Cleric or Bladesinger that doesn't trip over its own features and still gives room for personal tweaking. The ideal build would be an elven Swashbuckler 3/Duskblade 3/Bladesinger 2, then taking either Duskblade or Bladesinger levels (or perhaps Eldritch Knight) as you wish - everything else is just icing. Or, they could cast True Strike to gain advantage on the second attack, and the list goes on. Glad you’re stilling pondering this stuff. At 8th level, the action required to use this feat changes from a swift action to an immediate action. Fighter level 1 gives you martial weapons, all armor, and shields, as well as a fighting style and second wind. So build 1: Wizard with a light fighter dip. Once you have reached your "Optimum fighter level", then start taking wizard and finish things off that way. The benefits of playing a bladesinger seemed to help Eldritch Knight more than the wizard as it was intended to. The biggest change is the addition of this line that follows the subclass' sixth level Extra Attack: "Moreover, you can cast one of your cantrips in place of one of those attacks." The Eldritch Knight and Spellsword were both so generic and flavourless, yet no Bard variant or Duskblade hit it. Bladesinger A master of warfare, each bladesinger has trained for decades to gain the skill of the Bladesong; a subtle, unpredictable fighting style meant to focus upon defense while allowing the opponent to expose themselves to attacks. If you are starting at level 1, you want to think about your power curve level's 1-5. and that doesn't get you the spell access you need that fast, and will be putting things like ASIs and the level 5 general power boost for all classes off for at least 1 level. ... ( I’ll post my Bladesinger Bard Archetype if anyone is interested ). You have the points for it. What sets this version apart is how it plays with the music theme. the investment needed for EK just takes up too many levels and puts off your more powerful spells for too long, or you're spending so much time in bladesinger to get the level 3+ spell slots that you're not going to realistically see any use out of the fighter multiclass until level 12-13. the level 6 extra attack from bladesinger doesn't stack with the level 5 extra attack from fighter, and while you do get that 6th level of fighter ASI in there, you're spending a lot of levels where you're not getting anything beneficial except a larger hit die. Blade song doesn't work with medium and heavy armor and stops the moment you use 2 hands on a attack. 30 point buy. Eldritch knights developed rituals that allowed them to form a unique connection with either one, or a pair of weapons. Fighter/Barbarian is built around crits, Rogue/Bard is a Swashbuckler dual wielding Scimitars, Warlock/Sorcerer is basic Eldritch Blast spam. If you're dipping Bladsinger I wouldn't go more than two levels. Then at that point you take wizard the rest of the way up for whatever you want. Viewing builds tagged with "eldritch knight"Page: 1 2 3 4 5 6 Jump: In theory you could take the 3rd level in Fighter and go E.K. Now, this isn't to say that you shouldn't multiclass into wizard as a EK. Ideas on how to build this guy most effectively? There are a few ways that you can play this, and a lot of it depends upon what level you are starting out at. This scales the ability up as players advance through the tiers of play, giving higher level players more choice over this ability. Wizards of the Coast releases Tasha's Cauldron of Everything next week, and in the days leading up to it, the Dungeons & Dragons team has been leaking bits what will constitute the largest rules expansion of Fifth Edition. An 11/9 split still gives you 5th level spells from wizard, and 6th level spell slots to upcast spells in too. Players who loved the concept of Bladesingers rightly saw them as underpowered in comparison to the damage potential of the others. So time to dust off this thread and post some new builds. Magic: The Gathering - How the Phyrexians Conquered Mirrodin, The Legend of Heroes: Trails of Cold Steel IV - Trailer, Plot, Release Date, Magic: The Gathering - Understanding Commander Legends' Gold Cards, Overwatch: How Video Game Companies Are Redefining Sequels, Shrine Turns Doom II Into a Lovecraftian Nightmare, Dune: How Modiphius Entertainment's Tabletop RPG Adapts the Classic Story, Magic: The Gathering - How Equipment Became the Premier Weapons of War. One is a better tank, the other is a better caster. EKs work best with a minimum of a 7 level investment for war magic. I honestly think BS or EK work better alone or with a 1-2 dip. A lot of people (myself included) would say that it depends on the kind of character you want. Pure wizard (requires drow, Harper tree, and +1 DEX tome): Drow Bladesinger Wizard 20 True Neutral Drow Stats 28pt Tome … Jul 27, 2017 - Explore Brian Warner's board "Bladesinger" on Pinterest. Eldritch Knight was always meant to be the main class, I'm going to go Eldritch Knight and dip Bladesinger after War Magic. Front lines fighter would likely only dip 5-6 levels into wizard, as most of the buff spell you'll want are 3rd level or below. That being said, if you just want constitution saving throws as a fighting bladesinger, you can do this. Same goes for dipping fighter, get your fighting style and action surge and get out. Related: Dungeons & Dragons: 5 Support Caster Builds. Start as a fighter, and take fighter to either level 5, level 7, or level 11. Further more, where the Eldritch knight is a bruiser witb hp to match, the bladesinger is still a wizard, with arguably the highest ac of all classes, but still only a 1d6 hit dice. 17:10. New comments cannot be posted and votes cannot be cast. Arcane Armor Expertise: At 5th level, if an Eldritch Knight has the Arcane Armor Training feat, he gains Arcane Armor Expertise as a bonus feat. I would want the war magic feature from EK (so 7 levels) and then put the rest in wizard. That'll jump start your casting and get you bladesong. The Bladesinger is a fun concept, falling a lot closer to a normal Wizard than an Eldritch Knight does, and allowing you to get into melee combat while still using the full Wizard spell list. From this … Taking two levels of fighter as your final two levels is a good choice, but Haste every short rest is great for a BS too. The subclass was basically exclusive to Elves and had more limited options than other builds that mixed martial and spellcasting prowess. One of the subclasses receiving revision is the Wizard Bladesinger from the Sword Coast Adventurer's Guide. caster multiclassing doesn't work that way unless you are multiclassing into warlock and getting spells via pact magic, which is a separate entity from the spellcasting class feature. If you run this build, I would either keep fighter at only level 1, or I would take it up to level 2 sometime well down the line (like level 13 or so) for action surge, but only if you value action surge more than a final ASI. Eldritch Knight Fighters, another melee/caster build, include a feature at seventh level that allow them cast a cantrip and then make a melee attack. Build 3: A more even distribution. (also, thr extra attack features don't stack). The Bladesinger is recommended to take cantrips from page 142 of the SCAG, which if you do so, their Extra Attack class feature becomes (effectively) useless. So you'd more than likely be swinging a rapier and aim for Dex Int. A homebrew Bladesinger class for Dungeons and Dragons 3.5, based on the AD&D class. KEEP READING: Dimension 20: Brennan Lee Mulligan Returns to the Unsleeping City. It's disappointing that they don't gel together better. Your melee damage is mostly going to come down to hitting people with a booming/greenflame blade, but this build is primarily a wizard - albiet a much tankier than usual wizard. Click the button below to start this article in quick view. If you are wanting to play an abjuration or evocation wizard, then level 5 is great for multi-attack - but the bladesinger gets multi-attack at 6 anyways, so that doesn't really pay off much for you. Eldritch 18 Bladesinger 2 is if you want to be a melee build, and this would likely be a dex build. 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