Don't Fell Cleave whenever you can-it's a tool to avoid overcapping and to delay your rotation There are exceptions to this rule, such as pushing as much gauge as possible into Trick Attacks and thus saving the stacks, but in general the stacks should hover between 0 and 1, and the timer should stay active. Don’t be afraid, there will be some time to relax during Inner Release, while doing massive damage with those powerful abilities mentioned earlier. 130 potency to enemies in a cone in front of you. The WAR rotation has 3 “phases” that happens once between each Inner Release. The AoE is centered on self. Storm's Eye should never drop for more than a GCD-general uptime is +95%, affected by mechanics. The basic rotation in a 100% uptime scenario is generously put a loop of two rotations. Use this opener if you don’t have NIN, MNK or RDM in the party. The Warrior has seen dramatic changes in FFXIV: Stormblood. To avoid this, use a macro that doesn’t use a target: This macro activates Holmgang without the target. A good relic (700+ substats) will be an upgrade but not necessary. Guide in 'Disciples of War' published by wildbillhdmax01, Aug 19, 2015. ALWAYS use 5 times inside Inner Release for 1-2 targets and as your gauge spender in-between Inner Releases to prevent the gauge from overcapping. Gunbreaker Beginner’s Rotation Guide for FFXIV Shadowbringers Basic Damage Mitigation. The main reason the red line and blue line repeat is due to Beast Gauge reaching different values at different points. It is the single most important ability we have in our toolkit. Hello, fellow axe wielders, we are Warruru Bros from The Balance discord: 1624 for 2.37 GCD – Some breathing room for mechs and clipping, ~40 dps loss, 1726 for 2.36 GCD – “Greeding Mechanics” levels of comfy, ~80 dps loss, 1827 for 2.35 GCD – “I love breathing room” levels of comfy, ~120dps loss, IC opener takes advantage of the potion’s whole duration, landing in 3. , 2 combo finishers and all the oGCDs possible. Stuns the target for 5 seconds. Overall, it’s good for AoE pulls in dungeons and mitigating heavy incoming damage spikes in raids. Welcome to the new GameRevolution community platform. Fury Warrior Rotation Fury Warriors revolve around maximizing Enrage uptime and dealing damage through auto-attacks and a variety of special abilities. The goal of Warrior is to make sure Storm’s Eye is up as much as possible. Direct Hit is avoided altogether because of how Inner Chaos and Inner Release work: Direct Hit has no effect in either of those. Losing on some Beast Gauge if you reapply the buff too early or losing damage if you forget to reapply it at all. Tomahawk is the only long ranged skill available to Warrior. Radius 8 yalms. Every Warrior should know how to use it wisely. A good visual cue for using Upheaval is looking at Inner Release’s cooldown timer: it should be used between 59-53 and 29-22 seconds. In the right circumstances or in late-game, a Warrior will deal burst-damage every bit as effectively as a melee DPS class, though their trade-off of defensive power for increased he… Each Inner Release window lasts 10 seconds and should contain 7 Beast Gauge actions: 5 GCDs and 2 oGCDs. Join The Balance discord and see #war_resources channel for up-to-date sets.https://discord.gg/thebalanceffxiv. However, every Inner Release should start with the same amount of Beast Gauge as the last one. To ensure as many casts as possible, we want to take advantage of the Infuriate’s cooldown timer by keeping it ticking constantly. Upheaval should be used inside Inner Release, and twice outside of Inner Release. 1624 for 2.37 GCD — Upheaval is comfy and rarely clips, 1726 for 2.36 GCD — “Greeding Mechanics” levels of comfy, 1827 for 2.35 GCD — “I love breathing room” levels of comfy. Gives a party wide, 15% of targets hp, shield. The Beast Gauge will be the main resource you will have to manage when playing Warrior. Hello, I was a healer, so there never was a rotation really, this is all new to me. Warrior: The Berserkless Berserker An advanced guide to the class Latest Update: 3/14/19 (Patch 4.55) Greetings fellow cleavers, I’m Ny Cro (usually just Nycro) from Adamantoise and I’ve been inspired by The Balance Discord to write a guide on the various topics I’ve discussed with other Warriors there. A -30% mitigation and a Thorns effect that delivers an attack with 55 potency every time the Warrior is hit by physical damage, for 15 seconds at a 120 second recast timer. Level 80 Gear Guide. The base value of the shield is 15% of the party member’s maximum health, with +2% additional shielding for each buff consumed. This is an advanced method, not recommended for general Party Finder usage. Rampart is your +20% mitigation for 20 seconds, on a 90 second recast timer. How to level up your Warrior (WAR) fast! Used multipliers: DHit 1,25 – Crit 1,58 – Eye-buff 1,1. You just need to make a character with the “Marauder” class. It will cause +- 5% difference with enmity values in the table. As mentioned earlier, as of patch 5.0 Defiance and Tomahawk provides enough enmity and it is better to use Equilibrium for healing and Provoke for tank swaps. Feel that you are prepared for more? As such, this guide is dedicated to people already familiar with the basics of Tank role. Use the link in the post to find breaking points for your preferred GCD. The general rule regarding Upheaval usage is that you should NOT use it if Inner Release’s cooldown is at 22 seconds or below, as it would not fit inside the buff. The information listed includes the level you can equip the Warrior & Marauder Weapons, the item level of the item and the attributes that the item has. Warrior is a powerhouse combining both very unique defence and offence kits. Consumes 50 Beast Gauge.Reduces Infuriate’s cooldown by 5s. Beginner’s Tank GuideVisit for basics of tanking. However, it does share the recast timer with Raw Intuition, so you can’t have both active at the same time. * Critical Direct Hit effect is omitted for comparison purposes, ** Storm’s Path doesn’t generate extra enmity via HP recovery effect, *** Sets your enmity equal to the highest enmity and adds fixed amount on top, **** Shirk instantly transfers 25% of your current enmity to the party member. No problem! “Two Paths“ is Storm's Eye -> Storm's Path -> Burst -> Storm's Path -> Storm's Eye. Big explanation about 1-2-3 path phases. A good visual cue for using Upheaval is looking at Inner Release’s cooldown timer: it should be used between 59-53 and 29-22 seconds. A general rule for Onslaught usage is to use it when you would miss GCDs otherwise due to mechanics forcing you to disengage. Depending on the fight, you won’t get your full burst in every trick window, but you should aim to land 1x Upheaval and 1x Inner Chaos as a bare minimum. The healing is buffed during Thrill of Battle, Raw Intuition is a -20% mitigation tool for 5 seconds. Assuming that one potency is 29 damage and Nascent Flash heals us for 48%, and the co-tank is healed for 50% of that initial 48%. Level 60 Gear Guide. Nullifies most draw-in and knockback effects, Prevents most attacks from reducing your HP below 1 hp, Increases maximum HP by 20% and restores the amount increased, Increase HP recovery by healing actions on self by 20%10 seconds duration, Grants Nascent flash to yourself and Nascent Glint to a party member, Nascent Flash: Absorbs 50% of damage dealt as HPNascent Glint: Reduces damage taken by 10% and restores 50% of hp absorbed by Nascent Flash6 seconds durationShares a recast timer with Raw Intuition. If you are new to Final Fantasy XIV or just want to know if Dark Knight, Gunbreaker, Warrior or Paladin are made for you, this is the right place! Warrior extends the tanking capabilities of Marauder, as well as massively increasing their capacity for damage and self-healing. Type: Melee DPS. It's a tool to help transcribe and share sequences of skills. 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